
Smashteroids

Seven worlds have gone dark. Command stopped giving orders and started posting prices. All that’s left is your ship, a hangar full of hulls, and a long trail of exploding rocks between you and a dying star.
Smashteroids is a neon arcade roguelite shooter where every run is a fight to turn a fragile little ship into a screen-filling storm of firepower. Blast through swarms of glowing enemies, turn your kills into credits at the shop, and stack absurd upgrades until the whole screen bends to your build. Then a boss arrives to take it all back.
Key features
- Fast neon arcade action — heavy CRT bloom, chromatic aberration, and thousands of enemies on screen
- Deep roguelite builds — 150+ stackable items, procs, and projectile mods that snowball out of control.
- 20+ distinct ships, each with its own active ability and signature mechanic — plus 100+ unlockable colour palettes.
- 30+ enemy types to shred, from cannon-fodder chasers to punishing elites.
- 18+ handcrafted bosses — multi-phase, telegraphed set-piece fights, one guarding every planet.
- A branching star-map campaign across dozens of biomes, with world hazards and reward shrines.
- Persistent progression — an unlock board, a self-filling Starlog bestiary, and up to three pilot profiles.
- An original soundtrack, with dedicated boss themes and seamless transitions.
- A snarky, arcade-first attitude — fun first, grim never.

Survive the swarm
Waves of enemies pour in, each one a glowing vector silhouette against near-black space. They keep the pressure on: fast chasers, weaving flocks, charging rammers, enemies that split into broods, and elites that punish a lazy dodge. Weave through them, shred them for credits, and stay alive long enough to reach the shop.
Colour is your warning. A single-colour enemy is simple. A full palette means it wants you dead.
Build a ridiculous run
Command posts prices, and you pay in dead enemies. Between stages, cash in your kills for game-warping items: chain lightning, ricochet rounds, orbiting drones, piercing volleys, and more from a pool of over 150 power-ups.
Fly 20+ distinct ships
Each ship offers its own way to play, pairing a unique active ability with a signature item. Command a drone carrier, a close-range scattergun brawler, a ricochet gunship, a necromancer that raises the dead, a momentum-driven rammer, a gambler that lives and dies on critical hits, or a poverty-scaling hull that gets meaner the more broke you are.
Unlock new hulls, learn their kits, and dress each one in a colour palette from a wardrobe of more than 100.

Face hand-crafted bosses
If the swarm is the pressure, the bosses are the payoff. Every planet ends with a purpose-built, multi-phase guardian with its own telegraphs, attack patterns, and escalating acts.
Read the advance of a marching wall. Thread the beams of a sweeping lighthouse. Ride the pull of a gravity well. Outmanoeuvre a clock-bending duelist. Hunt down a foe that keeps vanishing.
Defeating a boss for the first time unlocks a new boss-flavoured item to carry into future runs.
Chase the unlocks
Progress sticks. A challenge-driven unlock board tracks the ships, epic items, boss trophies, and colour palettes you’re working towards.
The Starlog fills itself in as you play: a bestiary of every enemy and boss, redacted and scrambled until you meet them face to face, plus lifetime statistics for everything you’ve killed, bought, and died to.
Keep up to three separate pilot profiles, each with its own progress.
Chart your own campaign
Chase the blackout across a branching star map, choosing your route one planet at a time. Explore ocean moons, lava fields, gas giants, and dozens of other biomes, each with its own hazards and reward shrines.
Every route leads towards the Coronach, the dying star at the end of it all. Every ship carries its own pilot’s story into the dark.

Wishlist Smashteroids now.
Smash rocks. Smash everything else. Smashteroids.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | in 164 days |
| Author | Switchback |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Neon, Retro, Roguelite, Twin Stick Shooter |
| Average session | About a half-hour |
| Languages | German, English, French, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Turkish, Chinese (Simplified), Chinese (Traditional) |
| Inputs | Keyboard, Xbox controller |
| Accessibility | Configurable controls |
| Links | Steam, Homepage |
| AI Disclosure | AI Assisted, Graphics, Text |
Development log
- The SMASHTEROIDS demo is live3 days ago








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